I had the opportunity to work on The Multiversity, a game set on a campus for anthropomorphic animals in outer space. The project was a collaboration between myself and the creative director, and I was responsible for bringing his brief to life in the game.

Orchid was a particularly fun character to design. The goal was to give her a strong scholarly presence, reinforced through her mechanical limb augmentations. The glasses were a late addition to the design, but they quickly became an essential part of her character.

 
 
 
 
 

I also designed a range of NPCs encountered throughout the campus, including a villain and several special characters—such as a cuckoo that emerges from the Astronomical Clock once a day at noon.

 
 

I was inspired to explore different interpretations of Baba Jaga, drawing from various sources in Slavic folklore.

 

This personal project explores a game concept for a Dragon Egg Farm. As part of the worldbuilding, I designed a main character as a player avatar I could relate too. Her design needed to show clear signs of working in the field, with clothing and equipment shaped by the practical demands of a dragon egg farmer.

 
 
 
 

Misc character illustrations