Below you’ll find a selection of my favourite character designs I created for various projects over the years.

I had the opportunity to work on The Multiversity, an education-themed metaverse experience set on a campus for anthropomorphic animals in outer space. Players take on the role of a student, solving riddles and puzzles while learning about the real world along the way.

Orchid was a particularly fun character to design. The goal was to give her a strong scholarly presence, reinforced through her mechanical limb augmentations. The glasses were a late addition to the design, but they quickly became an essential part of her character.

 
 

Royal Bee Guards

 
 

One of my favourite NPCs I’ve ever designed is a cuckoo that emerges from the Astronomical Clock once a day at noon, tips its hat to anyone watching, and disappears back into its clock lair for the rest of the day.


For an NDA project, I explored early character interpretations of Baba Jaga, drawing from various sources in Slavic folklore. Starting with a more traditional village sage, I experimented with versions such as a winter witch, a shapeshifting monster, a swamp-dwelling creature, and a pure chaos, goblin-like witch.


As part of the worldbuilding for Dragon Egg Farm (unreleased), I designed the main character as a player avatar I could relate to: someone starting from scratch, exploring the world, and building something of her own.

Valerie’s outfit variations

Water, grass and fire dragons


 

Playful mushroom kid with tiny frog in their pocket

Pumpkin witch

Mushroom forest explorer

Owl librarian