The Multiversity was split into distinct lands, each with its own visual identity.
I created style guides for each area and explored different looks, making sure they felt unique while still belonging to the same world.
The Royal Bee world took a lot of inspiration from Art Deco. One of my favourite locations to work on was the Mead Bar, set in the dance hall of the royal palace.
In contrast, the prison was designed to feel much harsher, with guards watching the area through a red reflector light from a station above.
The campus architecture drew inspiration from the ancient world, balanced with futuristic lighting and ancient runes. Inside, retro-inspired technology filled the student halls.
The Astronomical Clock is the main feature of the Great Hall, with small doors at its base where a cuckoo pops out once a day at noon.
Breezy Bay is a cosy island builder, for which I designed a variety of buildings and props.
A personal project exploring an alien tree, where I tested as many different silhouettes as possible and picked the most interesting one.