Alongside my concept art and visual development work, I have extensive experience designing and implementing production-ready UI for shipped games. This background informs my understanding of readability, systems design, and collaboration in a game-production environment.

Breezy Bay

I concepted and designed the UI and UX for Breezy Bay, including HUD. Because art director decided on painterly 2D icons, I wanted to keep the containers simple to really make the icons pop.

Here’s a mock up and some in-game footage of Loading Screen (which was a collaborative project between me and a programmer) as well as mobile and PC pick up prompts:


Icons

Chicken Life and Breezy Bay

2D icons for Chicken Life and Breezy Bay are simple, eye-catching and colourfull - making sure they pop both on PC and mobile.

Icons for Chicken Life are vector-made, while Breezy Bay’s are painted in Procreate.


UI Design

Crackdown 3: The Wrecking Zone

I’ve designed UI for supply point, scoreboard, loading and medal end game screens. I’ve also designed various HUD elements as well as implemented them in Unreal Engine 4.

Crackdown 3: The Wrecking Zone HUD elements were a collaborative effort between me and other artists. I’ve designed weapon switching component, special power use component and team’s score HUD component.